Space Supply Loop

Important: The game was supposed to run at a locked 60 fps, but it seems it will run at whatever framerate your browser is running at. Make sure to use a 60 Hz screen or set your display refresh rate setting to 60 Hz for the optimal experience.
(The clock should make one full rotation every 40 seconds.)


Built it in 3 days for the GMTK Game Jam 2025!

🚀

You can record your rocket flights to automate your supply loops - in space! The goal is to keep all the shops supplied for ever.

If the shop says "closed" it means you need to bring the correct supplies for it. You have 40s to record a flight path and supply a shop. You have to come back to the same landing pad you started, otherwise the loop is invalid and the rocket will explode. Once complete, the rocket will keep replaying your loop. Then you can start recording a new one to supply other shops.

Make sure to find strategies to keep the landing pad free!

Two types of rockets:

  1. SLT Rocket v3: omni directional controls
  2. Turbo MR Rocket: can thrust forwards and backwards and rotate

Gamepads are supported.

Note that the game is quite hard and frustrating to beat, but it is possible ;) Post a comment if you managed all 15 shops! We might work on a post jam release that is a bit more balanced.

Made with ❤️ by Valentin Schlattinger, Yanick Senn & Christian Zommerfelds

Source code on Github. Built with Phaser and TypeScript. Assets done with Aseprite.

Updated 14 days ago
Published 15 days ago
StatusPrototype
PlatformsHTML5
Authorchrigu
GenreSimulation
TagsAutomation, Flight, Space

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